As far back as I can recall, technology
has been a vital component to my education.
I distinctly remember being in computer class during elementary
school. We would play Oregon Trail on
the computers. Presumably, our
instructor felt it would help develop our critical thinking skills and provide
us with a subliminal history lesson in the guise of being the fun game. In reality, my classmates and I would have a
ball subjecting our Oregon Trail family to starvation and scurvy. While this
might not have proven as educationally beneficial as was hoped, it did solidify
in me a love of gaming that would continue on throughout my life and culminate
in my pursuit of a degree in animation.
During my pursuit of a BFA in
Animation/illustration from MSU, a significant amount of time was spent in
front of a computer learning the ins and outs of some very complex animation
and 3D sculpture programs. The most
significant of these was Autodesk Maya.
Autodesk Maya is software that allows the user to create models, skeletons,
apply physics systems and create animations.
It is also a useful tool for rendering static three dimensional images.
| The Autodesk Maya 2011 interface. |
A typical 3D animation class would
have our professor projecting a feed of his monitor onto a projector
screen. Typically, he would play a brief
PowerPoint presentation related to the day's lesson. Our lessons ranged from the basics like
frame-by-frame animation and poly-by-poly modeling to more advanced techniques
like creating particle collision events.
After debriefing our lesson, the professor would have the class open
Autodesk Maya. He would do the same, and
instruct the class step-by-step on how to solve whatever the problem in
question was. The class would follow
along with his actions as they were being projected. Once we finished our lesson, he would give us
a similar but more rudimentary problem to solve by ourselves. My peers and I were encouraged to help each
other and troubleshoot before requesting assistance from the professor. This fostered a sense of community within the
classroom that enhanced our quality of education and reinforced whatever
information was being posed to us in the lesson.
It is difficult to overstate the
importance of technology in a class where the main goal was to become familiar
with industry-current software like Autodesk Maya. A peripheral objective of my animation
classes was to instill the fundamentals of animation and particular functions
that are consistent with any animation or 3d rendering program into our
minds. This way, no matter what program
was put before us, we would be capable of executing at least the most basic
tasks.
Autodesk Maya is the industry
standard when it comes to 3d animation.
It is highly innovative and features cutting edge rendering
technologies. The only limitations were
the computers themselves. For the bulk
of my education at MSU, the computers were relatively outdated and not nearly
as powerful as needed to utilize all of Autodesk Maya's features in a timely
manner. For instance, to render a scene
with certain light schemes or textures, it could take upwards of an entire
day. A scene is one frame, a single
image, not a movie or animated short. One
can imagine how frustrating this limitation was. Thankfully, towards the tail end of my
pursuit of a BFA, MSU upgraded the machines.
Maya ran like butter, and we were free to create as complex a scene as
we desired.
Our professor, Wobbe Koning, shared
a few lessons from class on his youtube page.
These videos are essentially what we would follow in class, except that,
naturally, he was teaching us live and not from a youtube video. Below you will find a short video on creating
a path animation.
Sources:
http://area.autodesk.com/img/products/maya/nondestructive_live_retargeting.png
https://www.youtube.com/watch?v=GxMmSF29VzY
https://www.youtube.com/watch?v=GxMmSF29VzY
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