Tuesday, December 16, 2014

Increasing Student Understanding of Animation

https://docs.google.com/spreadsheets/d/1ZM4GCk-Fjzusx2BJFS2e3wLcidulUC25wLCzZyxlu78/edit?usp=sharing
            The purpose of this lesson is to introduce students to basic animation techniques.  It is assumed that they are familiar with what constitutes animation.  It is also assumed that the school has the means to provide the necessary equipment and programs for the completion of the assignment.  That being said, this lesson could be executed using traditional methods such as a light box, tracing paper, and a pencil. The information garnered from this lesson might seem dated compared to what you might find in the computer labs at Pixar or Dreamworks, but it provides the foundation upon which these hyper realistic or beautifully stylized animations are created.  Aside from the standards, my goal with this assignment is to spur student interest in the topic of animation and hopefully encourage students to pursue animation as a future career.      
            Under the "Standards" column in the matrix, the first step of the lesson is to research stop motion animations and basic animation principles.  Stop motion animation was used prevalently in cinema and television before computer generated imagery (CGI) became widespread.  Depending on the age of the students, I might show them clips from the popular MTV series Celebrity Deathmatch in which clay replicas of celebrities fought to the death in a brutal fashion.  Another option is the popular Italian children's show, Mio Mao, which features delightful and adorable little cats in a seamless stop motion animation. By presenting a few examples of stop motion and having a general discussion about it with the class, the students will have a good idea of what the idea result of their work should look like.
            Part two of the first step of this assignment is to conceptualize the characters and plot for their very own animation.  This would involve the creation of character sheets, which are sketches that demonstrate what different emotions and actions would look like with a particular character, as well as the character's appearance from different views (front, back, side).  This is arguably the most crucial step in the process as the appearance of the character would affect the difficulty of the animation later on.  The plot should be simple, clear cut and concise. Students can use the internet to find references for their concepts and create their plots using concept mapping software and image editing software.
            The second step of the lesson is to make the animation itself.  This requires the construction of their clay characters, an environment if applicable, props if applicable, and a digital camera or camcorder to record the frames of their animations.  After all the frames are photographed, they will be transferred onto the computer where the students will use post production software to edit the images and the lighting as needed.  The collection of frames can then be exported as an image sequence and made into a seamless little animated movie.  The basic use of the camera and the photo editing software will be taught to the students in an earlier class. 
            The next step of the lesson is to share the animation with the class and critique each others' work.  The final image sequence, created in step two, will be exported into a video sharing site such as youtube to be shared with the class and so the students can show their family at home.  The critique is often the most stressful step in any project but it can be the most valuable.  Students will analyze the visual aspects of the video, how the character's form affect the dynamic of the animation, and the plot of the animation.  They will provide critical feedback, both positive and negative.  If a student is applying for an animation program it can be determined whether or not the student should feature this work in their portfolio.  Video sharing software (youtube), and internet access are the necessary technologies involved in this step.

            The final step of the lesson is to reflect on the animation and its meaning, and how animation skills can have positive implications in the creation of any form of artwork.  Most often, amateur artwork can be characterized by a certain stillness and lack of dynamic in it's content.  This might be the desired effect, but usually it is not.  Having a familiarity with animation techniques can help improve the dynamic and movement of your painting or illustration. It can turn an otherwise flat piece into just one frame of a larger ongoing happening.  Furthermore, developing animation skills in high school would give students who wish to pursue it a distinct advantage in college.  The emotional aspects of animation can be just as profound as that of the cinema, and the practice should be considered as a means of conveying a story beyond "the single panel" moving forward.  Animation is intimidating for some reason, but the truth is it is a very accessible medium, and I hope my lesson encourages students to explore it on a deeper level.